the Burst II, Flak II and Halberd Beam. Yeah, it can be fun but it's too easy to turn sour & frustrating too often. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2. FTL: Faster Than Light > General Discussions > Topic Details. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. At the next store, I reworked my equipment loadout. For the system, see Weapon Control. Simply use a spammy burst weapon or multiple with x shots and a Glaive Beam. Flak can just be thrown on shields so that they take 5 damage (halberd + flak), leaving 2 layers, clumped enemies, and a lot of chaos. . You come across a Lanius ship in the process of absorbing a Rebel automated scout. I was able to fit a defense mk 2 at the very last shop in section 8. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. (at least)Level 1 Cloaking. Finally with 3 or more shields active, it will do no damage because 3-3=0. Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). Take for example the Glaive beam, which does 3 damage per room. Sure, they do a lot of damage, but you have to get the shields down first. halberd beam, on the other hand, is an incredibly useful little beast. Sectors are determined randomly, but there is a 48% chance for a sector to be. Open menu Open navigation Go to Reddit Home. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. 2 BL2 and Halb seemed the way to go. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. ) or with ion setups. I NEVER got any weapons as loot either. I'm wondering how to make these work. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаSometimes they seem to do lots of damage and other time do absolutely nothing. Why this exists Because I came up with an awesome pun for a weapon name, hullberd, a mix between the hull and halberd beams, and because the next ship gimmick that I knew I wanted to do would be possibly quite underpowered and I don't want gimmicky/underpowered ships to make up more than half of my ships, I needed to make. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Keep your eye out for blue options which. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. Each level of a shield absorbs one level of power of a beam weapon. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. halberd beam, on the other hand, is an incredibly useful little beast. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). Charge Ion. Nice, I was trying to think what the. You power up your weapons, which quickly gets. Easy win, just shreded all ships. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. This event can occur only once per sector. Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. 25. I'd like a 2nd, non-missile weapon ASAP, certainly by sector 3. In our case, S is the best characters with D being the worst, and A, B, and C filling the. Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. The stun gives it more personality and clever uses. FTL: Faster Than Light is a procedurally generated roguelike game that has you captain a starship to its doom, repeatedly. Keep the Glaive Beam charged and fire all your other weapons at once. It has a fast charge time, requires only 2 energy and does 1 damage. Even a level 1 missile will buttress your Glaive Beam significantly. FTL: Faster Than Light > General Discussions > Topic Details. When I'm using beam weapons, it's usually a halberd. . #15. Shout out to the vanilla burst laser 2 x4. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…You are right though: at least the starting weapons can get you through the first two sectors without any problems. I'm wondering how to make these work. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Cooldown Module [3] . Sure, they do a lot of damage, but you have to get the shields down first. 충전 시간. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. All others will be defeated by a single layer of shields. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. Wowee. halberd beam is good, aim it right and you can do some great damage. ago. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy Crystal II. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. The Pike. 8 tiles diagonally) 5. However, the pike beam can deal much more damage per charge than the burst mk II. Power requirement: 3 power 3. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. Good if you start with it (Zoltan B) but you'll need to replace it, as it just can't deal enough system damage to warrant 2 power. 08. " 1. I suppose with hacking, you don't need anything else. FTL: Faster Than Light > General Discussions > Topic Details. With one shield active, it will do 2 damage per room, because 3-1=2. Maximum of 4 different weapons, 2 different Drones. 5/6 Weapon power. Combat positions! Fight a Lanius. FTL: Faster Than Light (2012) PC, iOS. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Flak plus halberd is my favorite combo in the game. FTL: Faster Than Light Wiki is a FANDOM Games Community. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. In sector 1 on Easy. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. The. Hull. Sure, they do a lot of damage, but you have to get the shields down first. 0 coins. Lasers are general-purpose energy weapons. Lanius A, almost entire ship depresurizes. Augmentations (also known as augments) are items that provide benefits to your ship. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam. Fire on small research station. 56 votes, 47 comments. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. Beams and ASB shots do not collide with anything. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. The Long-Ranged Scanners will detect no ship presence. FTL: Faster Than Light. Leah will always spawn in S1 Droppoint. However, if you fire the beam a little late, by the time the beam reaches the last room the enemy shield has recharged. The disadvantage is the weakness against shields, of course. Double beams in general is bad idea, unless you have something crazy as secondaries. Sure, they do a lot of damage, but you have to get the shields down first. And regards to the shop you had, I would probably choose fire beam. One beam. I will also slightly up the Halberd beam damage, as I was not feeling very happy with it in recent playtesting. 72K subscribers in the ftlgame community. Zoltan crewmbers are not good at fighting. 2. Showing 1 - 10 of 10 comments. #10. Just below them are the relatively powerful beams (mini-beam, hull beam) and lasers (dual lasers, heavy laser I). Good guide for this strat though. You now have an enemy armed only with a burst laser 2. Advertisement Coins. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. But really, any laser weapon that you can point at the enemy ship will work reasonably well. Pike Beam is a very good early weapon but becomes much less useful later in the game. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. TIER B: These ships are good out of the hangar but usually have some drawbacks. The Halberd Beam is the single best weapon in the game. 96a-RC10] The Star Federation v0. The other went to cloaking. 74K subscribers in the ftlgame community. just got a second Halberd beam first move in sector 2. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. I've got a pretty strong build on my stealth A cruiser. r/ftlgameFTL: Faster Than Light. Hull is not as powerful, but can fit right in with your current setup. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. With one shield active, it will do 2 damage per room, because 3-1=2. A Halberd Beam from nowhere, instantly injecting new life into this run. Like any projectile weapon, lasers can miss. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. The Glaive beam will in do 2 damage per room if 1 shield bar is up. 40. Надеюсь руководство будет вам полезно во время ваших приключений в FTL: Faster Than Light. Showing 1 - 10 of 10 comments. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Started my first game as Zoltan cruiser. < 1 2 >. The mini beam is a single power(!) weapon capable of dealing up to 4 hull damage in one sweep, as it can hit up to 4 rooms on many ships if aimed correctly. DPS is never an absolute figure per weapon in FTL. And regards to the shop you had, I would probably choose fire beam. This is the Rock Cruiser ship unlocking event. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. 73K subscribers in the ftlgame community. All laser shots deplete a single shield layer, but some (Heavy. You can also add other things, like: I had a II tier shield system, but with a maxed cloaking system, and II tier engines. In general the Halberd is better. Just beat the flagship, with no hull repair. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. Artemis, Breach II, Ion Honorable mention: Hermes. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You also have a good number of weaponry, each one with its advantages and disadvantages. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. . View Mobile SiteHull Laser hits systemless rooms for 2 damage per shot. With 6 more hull damage (like a pike beam), you can oneshot stage 2 as well. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. Halberd Beam. 99-RC5 - Inspired by FTL (5/23/23) (Read 288832 times) wizardcain. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. Learning how to use beam weapons effectively can be a great way to tackle the higher difficulties of FTL and the Halberd Beam will want to be a regular of your arsenal when you come across it in your adventures. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). (at least)Level 5 engines. Glaive beam will cut through two shields. 69K subscribers in the ftlgame community. A small bomb can be a great pairing for a boarding strategy, allowing you to take out the enemy medbay or cloning bay. Each laser shot temporarily removes a shield layer. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. l" (Tier A). . Move your finger in the direction you want the beam to go. most powerful "common" weapon has to be artemis, 1-2 power efficiency with full shield pierce, 10 seconds cd, 10 acc mod, etc etc is well worth the price of one missile per shot. Sure, they do a lot of damage, but you have to get the shields down first. All others will be defeated by a single layer of shields. Like everything in FTL, it depends. That is the Halberd Beam, not the often-cited Flak or Burst Laser 2. It delivers 8 damage from one weapon slot at affordable power and time usage. Glaive Beam still hits for 3. Halberd beam, dual laser, breach 2 bomb. The halberd beam is a very strong weapon and naturally works great with the Zoltan shield. One of my favorite pre-ignited is twin Halberd Beams, BL II, and max hacking. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. The universe of FTL is inhabited by friendly and enemy ships. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. breach bomb 2 is absolutely the best system killer, bring it to the flagship and the missile launcher is a non-issue. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. Glaive beam will cut through two shields. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Also, the beam moves faster, and spreading the damage. No other weapon in the game does that. Crew damage: 30 HP per room tile 7. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. FTL: Faster Than Light. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. One of my best runs was double halberd (and double ion bomb + hacking. This event can occur only once per sector. Advertisement Coins. 19 votes, 14 comments. Example : Enemy has 1 shield. Halberd Beam 75 'Valefor' Explosion Beam Ranseur Ion 1 100 'Kontos' Ion Beam Ion Barrage 1 Pike Beam Scythe Beam 40 'Eternity' Beam Part 1 Part 2 Scrap Cost Result Irradiated Flak Frost Laser 2 45. Hull Beam. although I believe it to be less effective than hacking with beam weapons such as halberd or a bunch of pew pew lasers, it is still a valid strategy and forgive me for bunching all the ion weapons together but imo. Then once the beam breaks the shields, the Chain Laser mops up faster. This is sector 2 Uncharted Nebula on easy…On the lanius B with 2 health rn lol, i now have flak 1, flak 2, adv flak and a halberd beam but the boss is kicking my ass. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. E. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a big difference. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. "Slow but reliably powerful standard beam weapon. Can. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. #6. Crew damage. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. I'm wondering how to make these work. FTL on Steam: came from my stream on July 20th, 2021. CryptoFaster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. Having a laser weapon accompany this beam is still the best way to maximize damage. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. The biggest issues are the crew and layout (one Zoltan is wasted until another crew is added, and then the shields+weapons+engines corner requires a lot of work to protect vs boarders if the piloting Zoltan is moved to that area). I can almost always hit 4 rooms including both shields and weapons. Givin' her all she's got, Captain! - Have 29 power in systems at the same time on the. Halberd beam is my favorite weapon. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Upgraded cloaking makes this easier. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Doesn't take as much power or as long to charge as the Glaive. Premium Powerups Explore. Sure, they do a lot of damage, but you have to get the shields down first. Halberd beam is decent too in early sectors, but it's vital you find more firepower somewhere as the Leto just isn't enough to lower enemy shields (I've had a couple of weapon-starved playthroughs where not a single. Glad to know they had the dedication to bring. FABIO. Beam weapons that deal 1 damage require ALL shields be down. One of the best reasons to visit shops is to sell the great stuff you've accumulated along the way that don't fit with the loadout you have planned. g. Example: The 2nd version of the Stealth Crusier with halberd beam, pegasus/artemis missile and burst laser II is the best, because. Beams and ASB shots do not collide with anything. Pike/Halberd Beam aimed at as many systems as. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. Damage per room: 2 Power. e. 72K subscribers in the ftlgame community. Effect: - 8. And later on, a boarding-only strategy can be fun with the Mantis B or Crystal B. Halberd Beam: scrap cost 65 -> 80. Then my own shields to layer 3 better late than never. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. If you're looking for a weapon to fill a specific role, then these might be the ones you want. The Ion Bomb ions four power bars for a little longer than its recharge time. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Most people know about certain weapons that specialize in different areas that make them memorable. See moreWithout using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each. 26. In general the Halberd is better. 08. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. 6. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. A Halberd Beam with hacking is more or less enough to win the game with. nothing alone beats a flak 2 for shield busting, pair it with a halberd and you are set for the game. Upgraded cloaking makes this easier. At the boss I had the burst and small attack weapon you start the game with and an ion charger. In boarding support there are many ships where you can tag weapons & Medbay in a. just got a second Halberd beam first move in sector 2. 12. The Engi cruisers are the ships of the Harmony Collective, and rely largely on ion and drone weaponry, in order to defend themselves. Anyway, the Halberd Beam does suffer from a decent portion of the Pike Beam's problems, but the bump in damage helps a lot. Flak + Chain + beam is a nice flexible setup, where the Chain matches the beam early on, then speeds up to match the flak. Long beam lets you hit most rooms for big damage; Low. If it is supposed to be the plasma cannon of beams, I supposed I could pump up the damage. 한국어 패치에서는 빔 주포로. I'm on Stealth A. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Beams have 0 dps without shield droppers. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. I suppose with hacking, you don't need anything else. Sure, they do a lot of damage, but you have to get the shields down first. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. My slug died when a boarding drone went into the same room that was being hacked. All laser shots deplete a single shield layer, but some (Heavy or. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. I'm on Stealth A. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. then I would fire the lasers (that are now fully charged) at the same time to bring down shields, and then use the halberd beam (or any beam). the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. My previous build was dual lasers, breach 1, fire beam, anti-bio beam. The halberd hit for a full 8 damage, simply by lining up the beam properly. Sectors are determined randomly, but. Double Combat I drones and double halberd beam with flak 1. I'm wondering how to make these work. FTL: Faster Than Light. Posts: 33. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. The Halberd beam can remain a mainstay for the rest of the game. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. They can only be found as starting weapons on specific player ships or in the Power Efficient Salesman event. " "The Zoltan's advanced shields technology give this ship an edge during each battle. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. FTL: Faster Than Light. Reply. The Leto is a weaker, but quicker firing version of the Artemis. 74K subscribers in the ftlgame community. Category:Filler Events. So I'd suggest hacking and cloaking, 4 shields and at least 4 engines. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. It is crewed by three Zoltans and has. Damage: 2 damage per room hit 6. However it cost 15 more scrap in store. I'm wondering how to make these work. Anti-Ship drones can also help. 109 votes, 13 comments. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. Jun 6, 2017 @ 1:59am. They can be bought at stores or rewarded from events. They are all worth having on any setup in all situations. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. See also the enemy ships website, which provides more detailed information for Hard difficulty specifically. With 2 shields active, it will do 1 damage per room, because 3-2=1. Once 2-shield enemies are showing up. Swarm Missile Charges 1 shot every 7 seconds for upto 3 1-damage shots. Each laser shot temporarily removes a shield layer. Halberd Beam is the best rounded of the beam weapons. Lasers can only be shot down by Mark II Defense Drones. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. Press J to jump to the feed. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. The Leto is a weaker, but quicker firing version of the Artemis. The Halberd Beam is a pretty fantastic weapon to start with, dealing some serious damage to whatever it hits, almost capable of one-shotting a smaller ship. 2 damage beam uses efficient 3 power; Can hit multiple rooms when shields down; Needs pairing with shield breaking weapon; A-Tier – Excellent FTL Weapons. You come across a Lanius ship in the process of absorbing a Rebel automated scout. FTL: Faster Than Light. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. Chain Ion is too slow to be good. 141 votes, 12 comments. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Lasers are general-purpose energy weapons. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. Leave the lasers (middle-left) alone. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. Then there's the fun combo of two fast ion blast mk2s coupled with a Halberd beam. . Halberd beam will cut through one shield. OK, time for another FTL report! This time I would be using the Zoltan B, a ship that I've often seen ranked among the strongest in the game. This is a list of useful guides regarding FTL. If you use Glaive on level 1 shields, it does 2 damage. Ion Blast I. Similar to the other FTL best weapons in S tier this is an efficient weapon requiring 3 power in total for 2 damage. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. Personally, I'll go with the Halberd, but if you're low on scrap then go with the Hull. One of my best runs was double halberd (and double ion bomb + hacking. From my experience, the Halberd is the best heavy weapon. And it's the fastest beam, which matters a lot too, because a beam works instantly, the mini beam can often connect and break a weapon before it. Halberd beam will cut through one shield. Ships, crew and equipment. Is it not?FTL: Faster Than Light. Boring, but practical. The layout is wrong. Modules are weapons that do nothing by. If you get it for free, it's a decent. Discussions Rules and. If they score more than one damage (I. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones.